Showing posts with label Music game. Show all posts
Showing posts with label Music game. Show all posts
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Rocksmith

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Rocksmith is a music video game produced by Ubisoft similar to Guitar Hero, Rock Band, Power Gig: Rise of the SixString and Offbeat Guitarist, and based on the technology in Guitar Rising. The game's main focus is the unique feature that allows players to plug in virtually any guitar and play. It will be released on three platforms: Microsoft Windows, PlayStation 3 and Xbox 360.







Rocksmith
Cover art
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release date(s) PlayStation 3, Xbox 360
  • NA 18 October 2011
  • EU 2012
Microsoft Windows
  • NA 13 December 2011
  • EU 2012
Genre(s) Music video game


Rocksmith's light campaign mode eases you into tunes by having you practice small groups of songs to get a feel for them before playing the more advanced versions back-to-back in concert at packed venues. It starts you off at the ground floor with simple licks, single notes, and slow pacing to get you accustomed to the basics of guitar playing and how to decipher the elaborate note runway. Each guitar string is associated with a different color, and the numbered fretboard onscreen indicates the corresponding location you're supposed to play on the guitar. The gameplay is reasonably lenient, since you can't "fail" mid-song for performing poorly. You may have to replay a tune if you don't reach a certain minimum point score by the end, but repetition is required for learning, and it's a common theme across much of Rocksmith. You're good to go as long as you hit the right notes or chords when prompted when they come down the runway. What's awesome is that you're not docked points for noodling. For folks who already have some level of guitar skill, this is one element that Rock Band and Guitar Hero sorely lacked. Even better: the game scales to your playing ability automatically. If you start nailing power chords instead of single notes, you'll level up the phrasing and soon start seeing chords coming down the screen at you. The reverse happens if you mess up too much, giving you a chance to recover if things get too busy for you. It's a very cool, dynamic system that's forgiving without gutting the challenge.



 Every note, chord, pick scrape, or sound you make is played through the game in real time, and it's amazing how Rocksmith essentially turns your TV or stereo into an amplifier. Thankfully, there's a built-in tuner you can access from the menu, and you're prompted to check your tuning between songs. Reverb and distortion are added to your guitar's sound on a song-by-song basis too, but you also unlock different amps, effects pedals, and guitars to fiddle around with in the game's absorbing sandbox-style amp mode. Here you can customize your guitar sound with tons of different layers of tones and effects. It's easy to spend hours testing all the sounds out and free-form jamming through the TV.

For everything Rocksmith does right in terms of delivering an authentic guitar-playing experience married with enjoyable gameplay, it's still lacking in some areas. Compared to other rhythm games, the presentation is far less flashy or interesting. While that makes sense, given the focus is on playing a real guitar instead of hitting just a few colored buttons, it could have used a more upbeat, engaging way to draw you into the experience. Venues are dark, drab spots populated small seas of realistic-looking fans who are equally lacking in personality. The campaign structure itself feels pretty weak too. There are a lot of tunes to rock through and some great content to unlock, yet there's precious little about the experience that makes you feel like you're rocking out onstage or making real progress through your virtual career.

There's definitely room for improvement down the road, but Rocksmith's debut has one thing going for it above all else: it's the real deal. This ambitious guitar game delivers on its promise of intense rhythm gaming action tied to the act of actual guitar playing. It has something to offer players of all skill levels, whether you're picking up and learning the guitar for the first time or have been playing for ages. After years of Guitar Hero, Rock Band, and a slew of imitators, it's refreshing to see someone finally make the big leap and succeed. 

Soundtrack

As of the day of release, the full list of songs is available on Rocksmith's website
Radiohead's Bodysnatchers and Lynyrd Skynyrd's Free Bird are included with pre-orders of the game.
Song Artist(s)
"House of the Rising Sun" The Animals
"When I'm with You" Best Coast
"I Got Mine" The Black Keys
"Next Girl" The Black Keys
"Song 2" Blur
"Step Out of the Car" The Boxer Rebellion
"Sunshine of Your Love" Cream
"We Share the Same Skies" The Cribs
"Boys Don't Cry" The Cure
"Rebel Rebel" David Bowie
"I Want Some More" Dan Auerbach
"I Can't Hear You" The Dead Weather
"Run Back to Your Side" Eric Clapton
"Take Me Out" Franz Ferdinand
"Do You Remember" The Horrors
"I Miss You" Incubus
"Slow Hands"[7] Interpol
"Well OK Honey" Jenny O
"Use Somebody" Kings of Leon
"Are You Gonna Go My Way" Lenny Kravitz
"Surf Hell" Little Barrie
"Sweet Home Alabama" Lynyrd Skynyrd
"Unnatural Selection" Muse
"Plug In Baby" Muse
"In Bloom" Nirvana
"Breed" Nirvana
"Where is My Mind?" Pixies
"Go With the Flow" Queens of the Stone Age
"High and Dry" Radiohead
"California Brain" RapScallions
"Number Thirteen" Red Fang
"(I Can't Get No) Satisfaction"[8] The Rolling Stones
"The Spider and the Fly" The Rolling Stones
"Play with Fire" The Rolling Stones
"Gobbledigook" Sigur Rós
"Panic Switch" Silversun Pickups
"Outshined" Soundgarden
"Me and the Bean" Spoon
"Between the Lines" Stone Temple Pilots
"Vasoline" Stone Temple Pilots
"Under Cover of Darkness" The Strokes
"Mean Bitch" Taddy Porter
"A More Perfect Union" Titus Andronicus
"Good Enough" Tom Petty and the Heartbreakers
"Slither" Velvet Revolver
"Burnished" White Denim
"Icky Thump" The White Stripes
"Chimney" The Yellow Moon Band


Watch Rocksmith Game Trailer for more details.

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Child of Eden

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Child of Eden is a rhythm action game created by Tetsuya Mizuguchi, best known for Rez, developed by Q Entertainment and published by Ubisoft. The game announcement opened Ubisoft's pre-E3 2010 press conference and was one of the first titles shown with support for Xbox 360's Kinect peripheral. The game serves as a prequel to Mizuguchi's earlier game Rez and sees players shoot at various targets which produce melodic sounds upon destruction. It was developed for Xbox 360 and PlayStation 3 and is compatible with Microsoft's Kinect, PlayStation Move and standard controllers for both consoles. In April 2011, Mizuguchi announced that he had developed a unique corset peripheral for the game, which featured four controllers, all of which vibrated to the game's music. The new device is currently only available in Q Entertainment studios, and is unlikely to see a retail release. Child of Eden may be over quickly, but it offers emotional highs you'll want to experience again and again
As was the case with Rez, Child of Eden is presented as an experiment on synesthesia, integrating sound, vision and touch in one seamless experience. The game features music from Genki Rockets.
Child of Eden is a brief but magical journey into a world where the mechanical and the natural fight for survival. Like producer Tetsuya Mizuguchi's previous game Rez, the aim is to eradicate an enemy virus from a computer system through five individually themed levels. Unlike Rez, though, Child of Eden has the option of motion controls via Kinect, resulting in a more engrossing, if slightly more cumbersome, experience than the standard control pad. However it's played though, Child of Eden is a game that offers an abundance of adrenaline rushes and emotional highs. And though you can reach the end credits quickly, the sumptuous visuals, ethereal sounds, and wealth of unlockable content ensure that you'll want to keep coming back for more.

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