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Rocksmith

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Rocksmith is a music video game produced by Ubisoft similar to Guitar Hero, Rock Band, Power Gig: Rise of the SixString and Offbeat Guitarist, and based on the technology in Guitar Rising. The game's main focus is the unique feature that allows players to plug in virtually any guitar and play. It will be released on three platforms: Microsoft Windows, PlayStation 3 and Xbox 360.







Rocksmith
Cover art
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release date(s) PlayStation 3, Xbox 360
  • NA 18 October 2011
  • EU 2012
Microsoft Windows
  • NA 13 December 2011
  • EU 2012
Genre(s) Music video game


Rocksmith's light campaign mode eases you into tunes by having you practice small groups of songs to get a feel for them before playing the more advanced versions back-to-back in concert at packed venues. It starts you off at the ground floor with simple licks, single notes, and slow pacing to get you accustomed to the basics of guitar playing and how to decipher the elaborate note runway. Each guitar string is associated with a different color, and the numbered fretboard onscreen indicates the corresponding location you're supposed to play on the guitar. The gameplay is reasonably lenient, since you can't "fail" mid-song for performing poorly. You may have to replay a tune if you don't reach a certain minimum point score by the end, but repetition is required for learning, and it's a common theme across much of Rocksmith. You're good to go as long as you hit the right notes or chords when prompted when they come down the runway. What's awesome is that you're not docked points for noodling. For folks who already have some level of guitar skill, this is one element that Rock Band and Guitar Hero sorely lacked. Even better: the game scales to your playing ability automatically. If you start nailing power chords instead of single notes, you'll level up the phrasing and soon start seeing chords coming down the screen at you. The reverse happens if you mess up too much, giving you a chance to recover if things get too busy for you. It's a very cool, dynamic system that's forgiving without gutting the challenge.



 Every note, chord, pick scrape, or sound you make is played through the game in real time, and it's amazing how Rocksmith essentially turns your TV or stereo into an amplifier. Thankfully, there's a built-in tuner you can access from the menu, and you're prompted to check your tuning between songs. Reverb and distortion are added to your guitar's sound on a song-by-song basis too, but you also unlock different amps, effects pedals, and guitars to fiddle around with in the game's absorbing sandbox-style amp mode. Here you can customize your guitar sound with tons of different layers of tones and effects. It's easy to spend hours testing all the sounds out and free-form jamming through the TV.

For everything Rocksmith does right in terms of delivering an authentic guitar-playing experience married with enjoyable gameplay, it's still lacking in some areas. Compared to other rhythm games, the presentation is far less flashy or interesting. While that makes sense, given the focus is on playing a real guitar instead of hitting just a few colored buttons, it could have used a more upbeat, engaging way to draw you into the experience. Venues are dark, drab spots populated small seas of realistic-looking fans who are equally lacking in personality. The campaign structure itself feels pretty weak too. There are a lot of tunes to rock through and some great content to unlock, yet there's precious little about the experience that makes you feel like you're rocking out onstage or making real progress through your virtual career.

There's definitely room for improvement down the road, but Rocksmith's debut has one thing going for it above all else: it's the real deal. This ambitious guitar game delivers on its promise of intense rhythm gaming action tied to the act of actual guitar playing. It has something to offer players of all skill levels, whether you're picking up and learning the guitar for the first time or have been playing for ages. After years of Guitar Hero, Rock Band, and a slew of imitators, it's refreshing to see someone finally make the big leap and succeed. 

Soundtrack

As of the day of release, the full list of songs is available on Rocksmith's website
Radiohead's Bodysnatchers and Lynyrd Skynyrd's Free Bird are included with pre-orders of the game.
Song Artist(s)
"House of the Rising Sun" The Animals
"When I'm with You" Best Coast
"I Got Mine" The Black Keys
"Next Girl" The Black Keys
"Song 2" Blur
"Step Out of the Car" The Boxer Rebellion
"Sunshine of Your Love" Cream
"We Share the Same Skies" The Cribs
"Boys Don't Cry" The Cure
"Rebel Rebel" David Bowie
"I Want Some More" Dan Auerbach
"I Can't Hear You" The Dead Weather
"Run Back to Your Side" Eric Clapton
"Take Me Out" Franz Ferdinand
"Do You Remember" The Horrors
"I Miss You" Incubus
"Slow Hands"[7] Interpol
"Well OK Honey" Jenny O
"Use Somebody" Kings of Leon
"Are You Gonna Go My Way" Lenny Kravitz
"Surf Hell" Little Barrie
"Sweet Home Alabama" Lynyrd Skynyrd
"Unnatural Selection" Muse
"Plug In Baby" Muse
"In Bloom" Nirvana
"Breed" Nirvana
"Where is My Mind?" Pixies
"Go With the Flow" Queens of the Stone Age
"High and Dry" Radiohead
"California Brain" RapScallions
"Number Thirteen" Red Fang
"(I Can't Get No) Satisfaction"[8] The Rolling Stones
"The Spider and the Fly" The Rolling Stones
"Play with Fire" The Rolling Stones
"Gobbledigook" Sigur Rós
"Panic Switch" Silversun Pickups
"Outshined" Soundgarden
"Me and the Bean" Spoon
"Between the Lines" Stone Temple Pilots
"Vasoline" Stone Temple Pilots
"Under Cover of Darkness" The Strokes
"Mean Bitch" Taddy Porter
"A More Perfect Union" Titus Andronicus
"Good Enough" Tom Petty and the Heartbreakers
"Slither" Velvet Revolver
"Burnished" White Denim
"Icky Thump" The White Stripes
"Chimney" The Yellow Moon Band


Watch Rocksmith Game Trailer for more details.

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Red Orchestra 2: Heroes of Stalingrad

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Red Orchestra 2: Heroes of Stalingrad is a WWII themed first-person shooter video game developed and published by Tripwire Interactive. It is a sequel to Red Orchestra: Ostfront 41-45. The title focuses heavily on the Battle of Stalingrad.The game was released on 13 September 2011. The developers have stated that the game is a PC exclusive and have no plans to bring it to the consoles. The game contains many new features including a new first person cover system combined with blind firing, first person collision detection as well as an entire new system of statistics tracking and enabling player development.

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Orcs Must Die

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Orcs Must Die! is a strategy video game developed by Robot Entertainment. It is a tower defense game that eschews the traditional top-down view of similar games, instead using a 3rd person action-oriented viewpoint.Orcs Must Die! is planned for release on Windows and Xbox Live Arcade in October 2011 and was demonstrated at Penny Arcade Expo East 2011.

The Tower Defense genre is getting a bit stale. Let's be honest, how many times can we play the same type of game, where our main objective is to lay down offensive and defensive towers in hopes of clearing any monsters that come our way? That's where Robot Entertainment's Orcs Must 

Die! differs. It throws out familiar tower defense mechanics in favor of a more action oriented game that still relies on strategy to keep things challenging.

Orcs Must Die!
Orcs Must Die cover.png
Developer(s) Robot Entertainment
Publisher(s) Microsoft Studios
Engine Trinigy's Vision Engine
Platform(s) Windows, Xbox Live Arcade
Release date(s) XBLA
October 5, 2011
Windows

October 12, 2011
Genre(s) Tower defense

You take on the role of the War Mage, a member of the Order with an extremely chiseled chin and a brawny build that looks like something out of a pixar movie. He also has extreme prejudice to Orcs, and with good reason. Orcs are big, dumb creatures that crave destruction, so it's only natural that he wants to dispose of them as inhumanely as he can. The goal is simple; stop any invading Orc from reaching the Rift at the end of each level by any means necessary.


Characters
The main character is known simply as the War Mage, a member of the Order. War mages are persons that use magic, swords and crossbows in combat. The War Mage is a stubborn and impulsive human that is not the smartest person in the Order. If he was to be the last and the best hope, then people would be described as hopeless. The War Mage does, however, love to kill Orcs.
You'll start with only a few traps in the beginning, only to keep unlocking more and more devastating traps as you go. There is an underlying strategy to laying down traps as well, such as placing a Tar trap right before a Spike trap, which will slow down Orcs, maximizing the damage once they set off the spikes. Barricades will force the horde to squeeze through narrow passages, well-placed Boom Barrels can take out a whole crowd, and Dart Walls shoot out deadly darts of death.
Traps and defenses alone won't do the job, however. Armed with various weaponry, you can get right into the action and dispose of Orcs yourself. A few well placed crossbow shots to the head will take down enemies from afar, while a slice from your trusty sword keeps the Orcs at bay when they're a little too close for comfort. A word of caution: The War Mage doesn't have the best defense, so don't expect to dive into a group of Orcs and expect to get out of it alive. These weapons should mostly be utilized to take out any stragglers. However, a quick sprint to the Rift will replenish any lost health.


 Setting

The game is set in a fortress of the Order. Fortresses are situated in the dead world, the homeland of the Orcs, with only one purpose: to stop the Orcs from entering other worlds. Each fortress contains magical rifts that connect the worlds, the Order's duty is to stop the Orcs from entering the rifts and destroying the worlds beyond the dead world.
The War Mage has some nifty magical items aside from his standard weaponry. These items work off the War Mage's mana bar, so constant use is impossible. However, when timed right, these items can make all the difference. The Wind Gauntlet, for instance, pushes the Orcs back or sends them flying off ledges to their doom, and the Ice Gauntlet shoots bursts of icicles that are great for slowing Orcs down or taking out pesky flying enemies in an instant.
Speaking of flying enemies, the game does throw a slew of different Orcs at you to keep things interesting and most of all challenging. You have the standard, easy-to-take-down Orcs, the archer Orcs that keep their distance and try to damage you from afar, swift little Kobolds quickly run through the level, and various flying enemies bypass most of your traps and need to be dealt with personally. To further increase the challenge, various boss Orcs make an appearance that tend to be tougher to take down as they have increased health and damage.

Each stage has various layouts that will first have to be scouted out to see which traps will work best in what areas. To aid you in your strategies is a thin, blue line that shows the trail that the Orcs will take from the initial door (or multiple doors) that they bust open from, all the way to the rift. This lets you scout narrow walkways which can be utilized effectively to maximize damage, or even more open areas that your Archers can unleash their arrows at, not to mention various other level hazards that you can use to your advantage. See a chandelier hanging above the walkway? Shoot it down to squish the Orcs below it. How about a cauldron filled with acid? Shoot it over to melt your green enemies away.
Much like Plants vs. Zombies, you need to pick the traps and defenses you want to use from your Spellbook before the Orcs come barging in, meaning you can't just take them all into battle. Each Orc kill nets you points which you can then use to lay down even more traps and do some more damage.

Each of the various traps and defenses can be upgraded using skulls that are awarded after each level depending on how you do, of which there are five skulls per level to attain. Some of the upgrades include having your Spike traps do poison damage, your Dart Wall have increased range, or defenses costing less amount of required points to purchase.
In a genre that's becoming all too crowded, Orcs Must Die! is a refreshing take on it. Its perfect blend of action and strategy make it a game that's worthy of playing over just to see how many more ways you can mangle those green beasts.
Watch Orcs Must Die trailer for more details



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NBA 2k12

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NBA 2K12 is a basketball video game developed by Visual Concepts and published by 2K Sports. It was released on October 4, 2011 for Xbox 360,PlayStation 2, PlayStation 3, PSP, PC, Wii and for the first time on iOS iPhone and iPad. For the first time there will be three different covers to choose from when picking up the game, with Larry Bird, Magic Johnson, and Michael Jordan being the cover athletes of the game. Each will appear on a different version of the game. NBA 2K12 is the successor to NBA 2K11.

The first thing you are going to notice in NBA 2K12 is the the presentation. I must say, this is the most flawless presentation in a sports game I have ever seen. It captures the NBA feel perfectly. Other sports games should take out a pen and paper and jot down some notes on how to add a little passion to their game. As soon as you hear “We're playin' bas-ket-baaaall,” from Space Jam in the opening video, you're going to be like, “Oh heck yea!” As a matter of fact, the game bleeds Jordan. He's on the cover, you can wear his shoes, and in My Player he sends you letters about how the Jordan brand is keeping an eye on you. Maybe if Lebron went and played baseball for a year then he could finally get some attention—am I right, Heat fans that are reading this and getting so mad?
Continuing, before every game there is a little montage of the two teams, their players, and some cool highlights set to one of the game's songs. It looks just like something that would play on ABC or TNT before a real basketball game. Even player introductions are handled with care. It just seems like 2K has a robust library of dialogue that will always be in the middle of the action.



Gameplay
§  NBA's Greatest mode: For the first time, gamers will be able to take control of some of the most iconic players in NBA history, such as Hakeem Olajuwon and Michael Jordan and put them against other classic and modern-day teams to create NBA dream matchups. Each of these 15 basketball legends has been meticulously recreated with an uncanny level of detail, including period-specific depictions of their arenas, team uniforms, signature moves, and historically accurate broadcast presentation styles in NBA 2K12. Gamers will now tap into the legacy of these legendary athletes by utilizing their signature moves, such as Kareem Abdul-Jabbar's unstoppable sky-hook and Hakeem Olajuwon's Dream Shake, to rule the virtual hardwood. These 15 legendary athletes, plus more that appear on the team that each one plays (ex. in the Jerry West game, you play against Pete Maravich's Hawks, and after you win you unlock both teams), will allow sports fanatics to create the NBA's most storied matchups - and lock in bragging rights for their favorite teams in NBA 2K12. "NBA's Greatest" legends in NBA 2K12 include:
§  Kareem Abdul-Jabbar
§  (86-87 Los Angeles Lakers)
§  Larry Bird
§  (85-86 Boston Celtics)
§  Wilt Chamberlain
§  (71-72 Los Angeles Lakers)
§  Julius Erving
§  (84-85 Philadelphia 76ers)
§  Patrick Ewing
§  (94-95 New York Knicks)
§  Magic Johnson
§  (90-91 Los Angeles Lakers)
§  Michael Jordan
§  (92-93 Chicago Bulls)
§  Karl Malone
§  (97-98 Utah Jazz)



§  Hakeem Olajuwon
§  (93-94 Houston Rockets)
§  Scottie Pippen
§  (95-96 Chicago Bulls)
§  Oscar Robertson
§  (70-71 Milwaukee Bucks)
§  Bill Russell
§  (64-65 Boston Celtics)
§  John Stockton
§  (97-98 Utah Jazz)
§  Isiah Thomas
§  (88-89 Detroit Pistons)
§  Jerry West
§  (70-71 Los Angeles Lakers)
 
Gameplay is only as 2K Sports can deliver it. You can control all of your shots with the right stick, but I found myself going back to buttons to deliver my sweet jump shots. It's almost like you can do too much with the shot stick, if that makes any sense. I still find it a little difficult to pull off a crossover or drive past an opponent to the paint, but that's probably more of my lack of skill and improved defense than it is the controls. The defense is much improved this year, so you'll have to work to get open shots. However, I shouldn't have to be on a fastbreak with no one around me in order to dunk it. Players do a jump shot three feet away from the basket or go for a layup instead of just slammin' it down a little too often for me.
Also, while the AI defense is sharper than ever, it is tough to hang with your opponent when you're on defense. They consistently put up a 63% or better shooting percentage against me—and I'm pretty damn competitive at sports games. The offense consistently gets open and drops in shots from behind the arc with ease. Then again, it's the NBA, which doesn't really like playing D that much anyways... Knicks. What's good about the defense being tougher for you and against you is that every game is a potential nail-biter.


§  My Player mode: Returns from NBA 2K10 and NBA 2K11. There is no more Draft Combine or Summer Circuit, but instead they are replaced by the Rookie Showcase. Hire your very own agent. After that, 3 G.M.s interview a basketball player before the draft and good conversations can increase his Draft stock. Another new feature added to My Player and The Association is that NBA Commissioner David Stern will read all the 1st round picks[4] and Deputy Commissioner Adam Silver will read the 2nd round picks. Other improvements are more endorsements where a player can be on billboards be on magazine covers, create shoes and even an NBA "Where Amazing Happens" commercial. Players receive paychecks to use on skill points or new things like a basketball clinic to raise their local fan popularity. Instead of playing every game of the season, users can choose to only play Key Games, instead of the 82-game grind. The point of this is so players can make it through their career. Press conferences are upgraded and now you can see your players status on League Popularity, Team Chemistry and Fan Support. Players can now get inducted into the Basketball Hall of Fame as well.
§  Creating a Legend mode: also returns from NBA 2K11 with improvements of its own. Now instead of taking a rookie Michael Jordan onto any team, players take control of any current NBA player and play out the rest of his career. It has all the same features as "My Player mode" except the fact that players use a current NBA player rather then a custom player. Players may be able to have press conferences in this mode.

The Association is back, and while it remains unchanged, it has an enormous amount of depth. It would be silly to mess with an amazing mode. What's new is that online, you and 29 other people can form your own NBA league and play through a season. All the bells and whistles are still there. Nothing is dumbed down. So this addition to the game is much appreciated.
NBA Legends join Michael Jordan as you play as 15 of the NBA's best players ever. You take their teams and go up against other talented teams in epic match-ups. Some of these players are Karl Malone, John Stockton, Michael Jordan, Larry Bird, and Magic Johnson. I took Jordan and his Bulls against the '91 Hornets and got schooled by MuggsyBogues, Alonzo Mourning, and company.


Development

2K Sports had a gameplay presentation with Kobe Bryant at E3 2011. The game will be released on October 4, 2011. The first official teaser commercial for NBA 2K12 debuted on May 31, 2011 onABC at the beginning of Game 1 of the NBA Finals between the Miami Heat and Dallas Mavericks. The demo for the game was released on September 20, 2011 on Xbox Live and PlayStation Network, featuring a rematch of the 2011 NBA Finals between the Dallas Mavericks and Miami Heat.
The best part of the game is My Player. I could, and did, spend hours creating my player, taking him through a rookie game, pre-draft interviews, the NBA Draft, and finally into real games. Unfortunately, it was with the Milwaukee Bucks. They asked if it was a city that I could see me spending my whole career in, never leaving for the big markets. Are you kidding? Milwaukee? Anyways, if you’ve never played the mode or a game in the NBA 2Kseries, then consider it the RPG of basketball games.
Your player is assigned goals every game. You’ll start off as a role player off the bench, but if you continue to meet your goals and be a good teammate (the teammate rating is a lot more forgiving this year), then you’ll get skill points to level up numerous ratings, such as ball handling, three-point shooting, and rebounding. You can also spend this points to level up abilities, like fade-away shots and crossovers. Not only do you manage skill points, but you manage your money too. You get paid every two weeks (they’re people just like us!), and you have the ability to donate your money to charity and take your team out to dinner or bowling. You also get drills to perform; one of my personal favorites is the schoolyard game of knockout.

Your ultimate goal in My Player mode is to become a hall of fame player, which you can accomplish by scoring 20,000 points, among other difficult goals. However, I played for the endorsements. When I got drafted, Milwaukee put me on a billboard with the phrase “The future has arrived.” After my first game, Air Jordan sent me a letter saying that they are keeping an eye on me. Forget the hall of fame, get me the shoe deal!
Minus a few annoyances with handling the player on offense and defense, NBA 2K12 is a blast and a must-have for any NBA fan. Heck, it’s probably the closest you’re going to get to an NBA game this year. If 2K keeps this up, they’re going to have to insert their own game into their NBA Legends mode next year. A NBA 2K game inside an NBA 2K game—2K-ception!

Watch NBA 2k12 trailer for more details.

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