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Persona 2

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Persona 2 (ペルソナ2, Perusona Tsū?) is a two-part series of Japanese console role-playing games for the Sony PlayStation, developed by Atlus. Innocent Sin (, Tsumi?) and Eternal Punishment (, Batsu?) are two chapters of the same storyline. Atlus did not localize Innocent Sin for release outside of Japan. The duology is a direct sequel to the first installment of the Shin Megami Tensei: Persona series, Revelations: Persona, with several characters from that title playing various roles, both minor and major, in both games.
Set in the fictional metropolis of Sumaru City, Innocent Sin follows a high school student named Tatsuya Suou. Eternal Punishment, which takes place afterwards, switches focus onto Maya Amano, a young magazine editor. Both characters have near-death experiences which transport them to the realm of Philemon, an astral being who exists outside of the waking world. Philemon grants them the ability to summon a Persona, an alter-ego which manifests as a mythological figure.
Unlike other Atlus' older games, which are traditionally restricted to a first-person viewpoint, Persona 2 is seen from a third-person perspective.Several game elements, particularly the characters Philemon and Nyarlathotep, are drawn directly from the writings by Carl Jung and H. P. Lovecraft.
Although the Playstation version of Innocent Sin never received an official localization (but received a fan-translated English patch on October 15, 2008) in North America, the PSP version will be officially released Fall 2011.
As Persona 2 begins, strange things are afoot at Seven Sisters High School. The school's emblem has been cursed, and students are suffering from unusual, disfiguring ailments. Meanwhile, a dangerous new trend is spreading: teens are using their cell phones to summon Joker, a mysterious figure who might make your dreams a reality, or sap your soul and leave you a shadow of your former self. And on top of it all, any rumor that spreads to enough people in Sumaru City inexplicably becomes true. The pieces that make up the story's puzzle are interesting--ancient Mayans, aliens, and Adolf Hitler are all involved--but the story doles out new information much too slowly to make you feel invested in the early happenings. The shallow character sketches of somber Tatsuya, intense Michel, lovelorn Lisa, and the other party members aren't enough to make their quest feel personal or involving at first, and it's far too many hours into the game before you start learning more about this unlikely team of heroes. When you do, though, the characters reveal themselves to have fascinating connections, both to each other and to the events in which they're embroiled.


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TrackMania 2 Canyon

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TrackMania 2: Canyon (typeset as TrackMania² Canyon) is a racing video game developed by Nadeo and published by Ubisoft.
The release of TrackMania 2: Canyon was somewhat unique, with a combination open-beta/preorder available on August 17th. This allowed those who pre-ordered access into the multiplayer beta, with the remainder of the features automatically activated upon the game's release.

Fire the engine. Cut the first corner. Pull off a smooth drift. Crash headlong into a wall. Hit the restart button. Fire the engine. This is how TrackMania 2: Canyon begins, and for a long while this is how it stays. That's not a bad thing. This isn't a game about winning; it's a game about trying. Trying to get gold, trying to beat your friends' times, trying to shave a millisecond off your own score. It's a game about restarting, and frequently at that. For existing TrackMania fans, this description is surely familiar. The series stays true to its roots with the sequel, with an emphasis on quick-fire segments of gameplay, all neatly tied together in a package for the social media age.

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Tactics Ogre: Let Us Cling Together

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Tactics Ogre: Let Us Cling Together  is a Japanese tactical role-playing game created by Quest. The game was originally released in 1995 on the Super Famicom in Japan and then re-released on the Sega Saturn in 1996 and the PlayStation in 1997. The first game in the series, Ogre Battle: March of the Black Queen, also appeared on these consoles, but featured dramatically different gameplay.
The subtitle of Tactics Ogre, Let Us Cling Together, is a reference to the Queen song "TeoTorriatte (Let Us Cling Together)" from their album A Day at the Races. This is one of many references to Queen songs in the series, including Ogre Battle: March of the Black Queen, which references "Ogre Battle" and "The March of the Black Queen".


A remake of the game by the original development team was announced in the July 22, 2010 issue of Famitsu for the PSP with the new title Tactics Ogre: Unmei no Wa (タクティクスオウガ運命の輪, lit. "Tactics Ogre: The Wheel of Fortune"). The game was also confirmed for North American and PAL region releases, under its original title Tactics Ogre: Let Us Cling Together.
The PSP has been a haven for ports and remakes of varying quality over the years, but the remastered Tactics Ogre: Let Us Cling Together sets a new standard for remakes on any system. It may not look like much has changed at first glance, but dig a little deeper, and it quickly becomes clear just how much thought the team at Square Enix has put into this remake of the 1995 tactical RPG for the Super Famicom.

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The Gunstringer

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The Gunstringer is a video game developed by Twisted Pixel Games and published by Microsoft Studios for Xbox 360 with Kinect. It was released on September 13, 2011 in North America and will release September 16, 2011 in Europe. It was previously going to be part of Xbox Live Arcade, but will now be a full retail game.
heGunstringer is one mean-spirited puppet. This undead cowboy craves revenge in the worst way and remorselessly slays both those who wronged him and others who just happen to be in the way. Sound grim? It isn't. The gritty narrator describing your exploits spits out each ponderous statement with tongue planted firmly in cheek, and the cartoonish facade gives a comedic glow to your murderous exploits. As important as those other elements are in injecting levity into this six-shooter adventure, it's the joyous motion controls provided by the Kinect that transform this seemingly simple game into one that grabs your attention and doesn't let go. Just about everything you do in The Gunstringer not only works as you imagine it should, but feels intuitive as well. The seamless match of your real-life movements with the onscreen actions lets you fully embrace this gung-ho experience. The Gunstringer is an overwhelming success that continually delights and entertains even after the ridiculous credits have rolled.


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Dirt 3

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Dirt 3 (stylisedDiRT 3) is a rallying video game and the third in the Dirt series of the Colin McRae Rally series, developed and published by Codemasters. However, the "Colin McRae" tag has been completely removed from this iteration (having previously been removed from only American versions of previous games in the series). The game was released in Europe and North America on the 24 May 2011, and two days later in Australia for Microsoft Windows, PlayStation 3 and Xbox 360. The Japanese version of Dirt 3 was released on 25 August 2011. In September 2011, there were reports that a network security problem on the website of an AMD promo had resulted in the loss of 3 million Dirt 3 keys to the public for use via the Steam platform that have then been posted in various places around the internet. Dirt 3 is a superb off-road racer that adds some great new features and improves upon its predecessor at just about every opportunity.

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Child of Eden

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Child of Eden is a rhythm action game created by Tetsuya Mizuguchi, best known for Rez, developed by Q Entertainment and published by Ubisoft. The game announcement opened Ubisoft's pre-E3 2010 press conference and was one of the first titles shown with support for Xbox 360's Kinect peripheral. The game serves as a prequel to Mizuguchi's earlier game Rez and sees players shoot at various targets which produce melodic sounds upon destruction. It was developed for Xbox 360 and PlayStation 3 and is compatible with Microsoft's Kinect, PlayStation Move and standard controllers for both consoles. In April 2011, Mizuguchi announced that he had developed a unique corset peripheral for the game, which featured four controllers, all of which vibrated to the game's music. The new device is currently only available in Q Entertainment studios, and is unlikely to see a retail release. Child of Eden may be over quickly, but it offers emotional highs you'll want to experience again and again
As was the case with Rez, Child of Eden is presented as an experiment on synesthesia, integrating sound, vision and touch in one seamless experience. The game features music from Genki Rockets.
Child of Eden is a brief but magical journey into a world where the mechanical and the natural fight for survival. Like producer Tetsuya Mizuguchi's previous game Rez, the aim is to eradicate an enemy virus from a computer system through five individually themed levels. Unlike Rez, though, Child of Eden has the option of motion controls via Kinect, resulting in a more engrossing, if slightly more cumbersome, experience than the standard control pad. However it's played though, Child of Eden is a game that offers an abundance of adrenaline rushes and emotional highs. And though you can reach the end credits quickly, the sumptuous visuals, ethereal sounds, and wealth of unlockable content ensure that you'll want to keep coming back for more.

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Disgaea 4

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Disgaea (魔界戦記ディスガイア Makai Senki Disugaia?, lit. "Hell Chronicles Disgaea") is a video game series of tactical role-playing games created and developed by Nippon Ichi. The series debuted in Japan on January 30, 2003, with Disgaea: Hour of Darkness, later re-released as Disgaea: Afternoon of DarknessDisgaea DS. One of Nippon Ichi's most popular franchises, it has branched off into both a Manga and Anime series. The Disgaea games take place in a fictional universe called the Netherworld and are known for their uncommon RPG elements, such as complex gameplay, extremely high maximum stats and humorous dialogue. Main characters in the series often include cynical, power-hungry antiheroes forced to fight alongside heroic foils, much to their disdain. The Disgaea series has sold 1.6 million games as of Q1 2010.

 

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